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  Java (OCPJP)

OCPJP-J2SE 7.0

Oracle Certified Programmer for the Java 2 Platform, Standard Edition 7.0 (CX-310-065)

 

The Oracle Certified Programmer for Java Platform, Standard Edition 6 certification exam is for programmers experienced using the Java programming language. Achieving this certification provides clear evidence that a programmer understands the basic syntax and structure of the Java programming language and can create Java technology applications that run on server and desktop systems using Java SE 7. 0

Course Description

This course is designed for students familiar with Object Oriented Programming techniques. It covers a large number of advanced topics including software development methodologies using Java tools and APIs, Java core technologies, Java Framework, Java GUIs, Network programming in Java, Java Database Connectivity (JDBC), and Java and XML. The main focus of the course is Advanced Java Technologies and Architecture. Students will learn to use Java technologies in the real world and write numerous, nontrivial programs throughout the curriculum to demonstrate mastery of the concepts discussed in the classroom.

 

Upon completion of this course the student should be able to:

 

·          Manipulate data in various persistent formats (e.g. serialized objects, relational database, XML, HTML).

·          Create applications that employ Swing, the model-view-controller (MVC) architecture, internationalization techniques, package hierarchies etc

·          Create distributed client-server applications using UDP or TCP sockets, RMI and Axis.

·          Understand multithreading concepts and how to apply them in the Java environment.

·          Create JavaBeans and use them in Java Server Pages.

·          Employ the various classes of the Java Collections Framework and write one's own classes for use with that framework.

·          Create and deploy complete, well organized Java application systems using a standard IDE (e.g. Eclipse) and NetBeans

·          The Oracle Certified Programmer for Java Platform, Standard Edition 7 certification exam is for programmers experienced using the Java programming language. Achieving this certification provides clear evidence that a programmer understands the basic syntax and structure of the Java programming language and can create Java

·          technology applications that run on server and desktop systems using Java SE 7.

 

1.    Introduction to Java and Its Environment

Features and merits-Java Environment-Java and C++ Application-Architecture (Development/Design, Runtime Environment)-Security Model-Development Kit-Tools in JDK-Integrated Development Environment-Depreciation with Java- Java API Documentation.

2-   Object Oriented Programming

OOPS Paradigm- Basic concepts of objects, Classes, Encapsulation, Message Passing Constructors, Inheritance, Polymorphism, Abstraction- Object Oriented Languages

   3 Declarations, Initialization and Scoping

*       Develop code that declares classes (including abstract and all forms of nested classes), interfaces, and enums, and includes the appropriate use of package and import statements (including static imports).

*       Develop code that declares an interface. Develop code that implements or extends one or more interfaces. Develop code that declares an abstract class. Develop code that extends an abstract class.

*       Develop code that declares, initializes, and uses primitives, arrays, enums, and objects as static, instance, and local variables. Also, use legal identifiers for variable names.

*       Develop code that declares both static and non-static methods, and - if appropriate - use method names that adhere to the JavaBeans naming standards. Also develop code that declares and uses a variable-length argument list.

*       Given a code example, determine if a method is correctly overriding or overloading another method, and identify legal return values (including covariant returns), for the method.

4- Create a Class: Fields and Constructors Syntax

*       Given a set of classes and superclasses, develop constructors for one or more of the classes. Given a class declaration, determine if a default constructor will be created, and if so, determine the behavior of that constructor. Given a nested or non-nested class listing, write code to instantiate the class.

*       5 - Create a Class: Methods Syntax

*       Develop code that implements an if or switch statement; and identify legal argument types for these statements.

*       Develop code that implements all forms of loops and iterators, including the use of for, the enhanced for loop (for-each), do, while, labels, break, and continue; and explain the values taken by loop counter variables during and after loop execution.

6- Create a Class: Encapsulation

*       Develop code that implements tight encapsulation, loose coupling, and high cohesion in classes, and describe the benefits.

*       Given a scenario, develop code that demonstrates the use of polymorphism. Further, determine when casting will be necessary and recognize compiler vs. runtime errors related to object reference casting.

*       Explain the effect of modifiers on inheritance with respect to constructors, instance or static variables, and instance or static methods.

*       Given a scenario, develop code that declares and/or invokes overridden or overloaded methods and code that declares and/or invokes superclass, or overloaded constructors.

*       Explain about method overriding-dynamic Method dispatch

*       Develop code that implements "is-a" and/or "has-a" relationships.

7- API Contents

*       Develop code that uses the primitive wrapper classes (such as Boolean, Character, Double, Integer, etc.), and/or autoboxing & unboxing. Discuss the differences between the String, StringBuilder, and StringBuffer classes.

*       Use standard J2SE APIs in the java.text package to correctly format or parse dates, numbers, and currency values for a specific locale; and, given a scenario, determine the appropriate methods to use if you want to use the default locale or a specific locale. Describe the purpose and use of the java.util.Locale class.

*       Write code that uses standard J2SE APIs in the java.util and java.util.regex packages to format or parse strings or streams. For strings, write code that uses the Pattern and Matcher classes and the String.split method. Recognize and use regular expression patterns for matching (limited to: . (dot), * (star), + (plus), ?, \d, \s, \w, [], ()). The use of *, +, and ? will be limited to greedy quantifiers, and the parenthesis operator will only be used as a grouping mechanism, not for capturing content during matching. For streams, write code using the Formatter and Scanner classes and the PrintWriter.format/printf methods. Recognize and use formatting parameters (limited to: %b, %c, %d, %f, %s) in format strings.

8 - Error Handling Using Exception Classes and Assertions

*       Develop code that makes use of assertions, and distinguish appropriate from inappropriate uses of assertions.

      Develop code that makes use of exceptions and exception handling clauses (try, catch, finally), and declares methods and overriding methods that throw exceptions.

*       Recognize the effect of an exception arising at a specified point in a code fragment. Note that the exception may be a runtime exception, a checked exception, or an error.

*       Recognize situations that will result in any of the following being thrown: ArrayIndexOutOfBoundsException,ClassCastException, IllegalArgumentException, IllegalStateException, NullPointerException, NumberFormatException, AssertionError, ExceptionInInitializerError, StackOverflowError or NoClassDefFoundError. Understand which of these are thrown by the virtual machine and recognize situations in which others should be thrown programatically.

9 - Using Generics and the Collections Framework

*       Given a design scenario, determine which collection classes and/or interfaces should be used to properly implement that design, including the use of the Comparable interface.

*       Distinguish between correct and incorrect overrides of corresponding hashCode and equals methods, and explain the difference between == and the equals method.

*       Write code that uses the generic versions of the Collections API, in particular, the Set, List, and Map interfaces and implementation classes. Recognize the limitations of the non-generic Collections API and how to refactor code to use the generic versions. Write code that uses the NavigableSet and NavigableMap interfaces.

*       Develop code that makes proper use of type parameters in class/interface declarations, instance variables, method arguments, and return types; and write generic methods or methods that make use of wildcard types and understand the similarities and differences between these two approaches.

*       Use capabilities in the java.util package to write code to manipulate a list by sorting, performing a binary search, or converting the list to an array. Use capabilities in the java.util package to write code to manipulate an array by sorting, performing a binary search, or converting the array to a list. Use the java.util.Comparator and java.lang.Comparable interfaces to affect the sorting of lists and arrays. Furthermore, recognize the effect of the "natural ordering" of primitive wrapper classes and java.lang.String on sorting.

10 - Transfer Data Using I/O Streams and Readers

*       Given a scenario involving navigating file systems, reading from files, writing to files, or interacting with the user, develop the correct solution using the following classes (sometimes in combination), from java.io: BufferedReader, BufferedWriter, File, FileReader, FileWriter, PrintWriter, and Console.

*       Develop code that serializes and/or de-serializes objects using the following APIs from java.io: DataInputStream, DataOutputStream, FileInputStream, FileOutputStream, ObjectInputStream, ObjectOutputStream and Serializable.

11 - Implement Multi-Threaded Applications

*       What are Threads?,write code to define, instantiate, and start new threads using both java.lang.Thread and java.lang.Runnable. Identify the thread properties,Recognize the states in which a thread can exist, and identify ways in which a thread can transition from one state to another-life cycle of a thread.

*       Given a scenario, write code that makes appropriate use of object locking to protect static or instance variables from concurrent access problems Synchronization-when to use synchronized blocks of code

*       Identify the scenario in which deadlock is generated

*       Given a scenario, write code that makes appropriate use of wait, notify, or notifyAll.

Module-II: ADVANCED JAVA

12- Building Java GUIs Using the Swing API

*       Describe the JFC Swing Technology ,Describe the GUI building blocks: containers, components, and layout managers ,Describe the swing single threaded model ,Build a GUI using swing components ,Learn in detail about components like

*       Tabbed panes,Jbutton,Check Boxes,Radio Buttons,JScrollPane,Trees etc

13 - Handling GUI-Generated Events

*       Define events and event handling ,Write code to handle events that occur in a GUI

*       Describe the concept of adapter classes, including how and when to use them

*       Determine the user action that originated the event from the event object details

*       Identify the appropriate listener interface for a variety of event types

*       Create the appropriate event handler methods for a variety of event types

*       Use inner classes and anonymous classes in event handling

*       Understand Swing Worker thread and its effect on the GUI performance

14- Implement Multi-Tier Applications Using Networking

*       Develop code to set up the network connection ,Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers.Describe URL and URLConnection classes

15 -   Using Java SQL package

JDBC-JDBC design goals and structure-writing data base programs-driver managers- making connections-querying data base-prepared statement-callable statement-result sheet JDBC implementation- connecting to JDBC database

Using mysql

16 - Server- side Java Programming

Java servlets -Java servlet development kit-servlet life cycle-generic & http servlet-servlets with Netscape web server-writing servlets-handling GET & POST requests-Javax.servlet package-javax.servlets.http packager-servlet program to web server communication-retrieving from data in servlet-servlet program to access database- cookies.

17 -   Remote Method Invocation (RMI)

JDBC-distributed application-remote procedure call- distributed object model-remote method interface-RMI architecture-packages for RMI-Java.rmi package- (registry, server & activation)-building RMI application.

18-AWT and Introduction to APPLETS

 Applet Architecture,Understanding the simple Applet Display Methods ,Life Cycle methods of an applet ,Develop code to impement Thread in Applet, Understanding the HTML Applet Tag,Develop code to pass parameters to Applet

Describe getdocumentBase() and getCodebase()

Language Enhancements(Features new to version :7)

Diamond Operator, Using strings in switch statements, Automatic resource management

Numeric literals with underscores, Improved exception handling, File change notifications

 

 

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